LumberJack v1.2.0.0

This mod adds some quality of life improvements to make clearing trees with a chainsaw a little bit easier, but still retains enough realism to deserve the payment for selling the wood. The chainsaw can now grind stumps, and the ‘super-strength’ mode also grants the ability to completley delete trees.

v1.1.0.0 – Added key selection for toggle super strength
v1.2.0.0 – Added stump grinding ability for chainsaw

– Targeting marker to identify chainsaw aim point at all times
– Easily destroy small pieces of wood, similar to removing superfical branches
– 2x faster chainsaw cutting
– 2x increased chainsaw range
– 2x increased object pick up range
– Cut trees anywhere on the map, even on land that cannot be purchased (e.g. the shop)
– Display mass of viewed objects in F1 menu
– Toggle ‘super-strength’ using ALT and increase brightness of targeting overlay to indicate when active
– Super strength is adaptive (5x held object mass)
– Chainsaw can remove stumps (grind for 3 seconds)
– Works in multiplayer » Read more

Fenton 4x Pig Manure Fix v1.0.0.0

Right Folks there was an issue with the Fenton Forest 4x update’s pig manure not showing up. This was caused by a little bit of left over tip mask which has been removed. The map files has been updated on my google drive.
Also as another option here is a fixed tipCol.grle file that must be copied into your game save folder for the map.
Now there’s 2 options.
Option 1: Download the map again from here on my facebook page and start a new game.
Option 2: Download the below zip file containing a revised tipCol.grle file, unzip it and copy the tipCol.grle file into your Fenton Forest 4x game save folder and choose overwrite when prompted. This works I have just tested it in my game however if you had pigs already and lots of manure I can not guarantee you will be able to rescue the full amount of manure and you may have to start over anyway. » Read more

RealLifeNumbers US Heartland v1.2.3.8

This mod has three main objectives:
To define a game environment mimicking real-life farming in a well-defined area.
To enable players to individualize the game using a simple editor.
To provide a game planning tool for the player who wants to do a pre-game setup.
User manual inside the zip file.
Needed mods: Seasons

Adaptations to cooperate with realisticSeeder by Ifko[nator].
Adaptations to cooperate with MaizePlus by The-Alien-Paul and Modelleicher.
Adaptations to work with extra animals (piglets, goats, ducks).
Expansion of script for Cost Of Production estimates.
Improved acceptance of pallets with undefined capacity.
Updated user manual.

Fixed issues with HOF Bergman fruittypes.
New Forestry script allows scaling of the price of tree logs for 11 varieties of trees.
The calculation of egg prices is now based on net volume of eggs instead of egg box volume.

This is an intermediate release were another issue with cotton bales have been fixed.
Economical forecasting features have been added for equipment cost and crop production cost.
User manual has been updated.

This is an intermediate release, where the issue with cotton bales have been fixed.
Other features in the process of being developed are also included, but although working, further development is undergoing.
The user manual has not yet been updated in this intermediate release.
Press lAlt-rh to get an overview of keyboard short-cuts.

Added snow contract for Seasons compatibility.

Prediction of feed crop volume, number of bales and feed hectares reintroduced.
Rescaling of bale volumes have been removed, allowing multiple bale sizes on a map.
Vehicle running cost controllable by user.
Animal upkeep controllable by user.
Property maintenance controllable by user.
A new day-by-day leasing option has been added to allow farmers to hire a contractor (helper + equipment) to do specific jobs, like harvesting root crop.

The approach to renting fields has changed. Now all renting contracts terminate by default on the first day of mid-winter. From the following day and onwards you can either renew the rent contract or rent other fields. The rent cost is now proportional to the duration of the rent contract.
Bale volume now depends on the size parameters of the bale.
A bug with plow and cultivation contracts has been fixed.
Fertilizer contracts on fields which has already been fertilized may not be possible. The origin of this issue is unknown.

The mod has been updated to work with the Seasons mod by Realimus Modding. The models for animal breeding and growth as well as the model for crop growth have been removed so not to conflict with the improved the models implemented in Seasons.
The script for adjusting service intervals have also been removed to avoid conflicts with same feature in the Seasons model.
The present version is a preliminary version without predicting information (objective 3) for feed and bale needs. I hope to reintroduce this feature in a later version.
The mod exists in different flavors, each representing real-life crop yield and price levels in a specific geographic area. Currently there are flavors for Germany, UK, and US Heartland.
A manual (in English) is included within the zip file.
It is unclear to what extent the Seasons mod will overwrite the game parameters defined in this mod. Please report back any signs of a possible conflict in this regard. » Read more

Realistic Heavy Rain and Thunder Sounds v1.0

Realistic Storm sounds For FS19 (Like Rain and Thunder)

For who want a real and high quality sounds and bored of the default rain sounds
I make an 5 Minutes long Thunder and Rain sound ogg file so you can fun in the heavy storm!

If you want the preview of the sounds — Download — Open the Zip — then Click the Thunder1.ogg — and you can listen

– High Quality and Long Thunder Sounds
– Better and Stronger Rain Sounds

If you want the replace the default one please go to the :
Farming Simulator 19 / data / sounds / maps / environment / shared / in_map
and change the thunder1.ogg to the new one on the zip


Light Control v2.0.0.0

Light Control allows the player to toggle all vehicle lights at anytime, this includes while the vehicle is under the control of “Hired Help”. Toggle sound reprogrammed and added to all light functions.

Change Log: (v2.0.0.0)
– Script redone to revive broken function.
– Fix: Specialization registration script revised : Mods with custom vehicle types didn’t work if the mod name came after “FS19_lightControl” alphabetically. » Read more

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