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MINING & CONSTRUCTION ECONOMY V0.4

Description:
Changelog v0.4
New materials (riversand, riversand2, tires, rubber, stonepowder, gardenstones, grapes, redwine, portwine and grapejuice).
New facility – winehouse
Harbor for sell all products
Revised train system, now you can load: fuel, tar, cement, rubber, wood, woodchips, stonepowder, touvenant, riversand2 sand, and tailings.
Add dirt soil.
And other small things.

If you are farming simulator purist then this map is not for you, because this map has many tasks to do instead of cultivating, harvesting, feeding animals etc.

This map is a modification of Goldcrest Valley.
What is new in this map:
This map has a open sky mine where you can extract stone, limestone, soil, coal and water.
You use the stone crusher for the production of gravel, sand and stonepowder. You use a limestone crusher for the production of cement. Use tout-venant facilities for production of tout-venant and use asphalt facilities for the production of asphalt.
With the soil you can extract gold at goldmaster, the gold appears in a box and you can sell at the bank next to the store machine.
With the gravel, sand, cement, and riversand2 (you need extract riversand) you can produce concrete at the concrete factory, and sell the concrete in the village construction area, also you can sell sand, gravel, tailings and boardwoods.
In the sawmill exist a new facilitie for production boardwood.
All animal facilities (cows, sheeps, chickens and pigs) are in main farm.
Exist a harbor here you can sell all products of the map. You can use the veihicles or you can use the new train system.

In v0.4 exist grapes as new fruittype and growing like other fruits (need seeding and harvest) for harvest don´t use the default machines, because create errors and crash the game. You need wait until someone release a mod for harvest the grapes.
Please read this tutorial with calm and attention to avoid unnecessary questions. This map is easy to play if you understand how works all production facilities. You can therefore watch the videos tutorials.
You can find the tutorial in pdf here:https://mega.nz/#!7lwwRI7J!mjMDhkRRbIMouq2d_eRntIYm8mP3ijHTyMi896I-SRw
This time I don´t release a modpack for this version of the map like I do for fs15 version. Some modders don´t like other modders change their mods, so you have wait until the modders release mods for mining (excavators, dumpers, trucks etc). The vehicles in game are compatible with the map, you can play and use all features with the default vehicles except TAR, for this you need use Kotte Universal Pack 1.0.0.6 LS17.
The map need this mod in the mod folder: UNIVERSAL PROCESS KIT (UPK)

Other mods I recommend:
Kotte Universal Pack 1.0.0.6 LS17

Credits: Model: Giants
Texture: Giants
Script: Giants / marhu / Blacksheep
Idea / Concept: Nonnus
Testing: Nonnus
Other: Giants
FTmodding
Kastor
Alex / fin050808
BlackSheep
Farmer_Andy
Marhu
LsModdingTP/josetp/hugotp/Romino’s
team modding portugal LsPrO / hectic
Tropics
Kevink98
Nick98.1
SBorg
And me: Nonnus

mining_construction_econoy (file size = 1006 MB)

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