Hello everyone,

Version 3.1 final
As I said earlier, because of some obstructed objects, I was forced to rework this map and remove the objects again. This concerns:
• Fish farming
• Caviar production
• FishForelle cold storage
• Weaving

Newly installed were:
• Pallet factory
• Pallet bearing for the empty pallets
• Brewery
• Hops farm
• Weaving
In order to make pallet production meaningful, empty pallets must now be delivered for all productions. The mill, the bakery, the saltworks and the weaving mill are the exception. Weaving still requires the racks for weaving.
In order to supply the whole productions with empty pallets, I have installed a second sawmill. This is right next to the pallet factories. The pallets warehouse was set up on the square of caviar production.
The brewery needs the production of beer, water, empty pallets, barley and hops.
The hops can be produced not far from the sugar factory. The production runs through the factory script and therefore no growth can be seen. In order to produce the hops, fertilizers and compost are needed.
For the weaving a different weaving was installed. It needs wool, racks and diesel for production.
Furthermore, some optical errors were corrected. Thus, all display panels on the outer bearings were adjusted again.
And now I wish you a lot of fun on the final final version of Saxonia.

So now it is time. After several weeks of indefatigable tinkering, despair, but also a time when became almost my second family and Google my second boyfriend, I finally managed to present my first public map to everyone.
The map was created on the basis of the empty 4-fold map provided by Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm.
Directly in the yard are the stables for cows and pigs, the sheep can be found in the northern direction in the immediate vicinity of the farm.
Water is available at the cow and sheep farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant, as well as on the site of plant and seed production. In both of the last mentioned objects the water is payable.
For all friends of placable mods, I have created several blank industrial surfaces. So one is not forced to turn off its mods in the field.
There are 5 active and 4 usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train.
The 5th route was planned for transporting animals from the cattle trader to the stables, but the project still failed due to a lack of livestock.
There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste. In the large field, I have switched off the missions, as the first fruit is always potatoes planted in the field. With the original potato harvester from Giants you need weeks until the field is empty. At field 37, possibly also 35 and 36 must be partly harvested or sown, since underneath the field (s) the Colli of the field mass is still and therefore the helper stops working.
According to the latest information, the card is MP-compatible. Minor errors are still fixed, but they do not affect the game experience.
A big thank you goes to sushidelic and Spieler11 for the grandiose support and advice with the Mapbau. Also a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never have come so far with the map.
For questions or support, I am available exclusively at I ask everyone to take any problems from PN’s distance.

Credits: Modell:
Textur: Giants
Scripte: Marhu/kevink98
Idee / Konzept: FalPos

weitere Scripts

AdditionalMapTypes: BlackSheep

Kastor: Fermenter Silo, Holzhacker, Futtermischer Pack, Schlachthof
Marhu: Fireplace
kevink98: MilchTrigger (Abholung und Verkauf), Güllelager
Arii: diverse Objekte
slowtide63: Soja-Milch Produktion
farming2001: Kapelle mit GLocke
HarryBo: Tankstation
Nils23: Digitale Anzeigen
Spieler11: Flughafen, Straßenbahn
Nick98.1: Straßenschilder
auwgl: Bio-Diesel Raffinerie
San_Andreas: HoT Seeds & Fertilizer Produktion
Mod_Toaster: Schweinefutterlager, Heizkraftwerk für Hackschnitzel und Silage
GTX Mods: Multi Storage Shed
atze1978: Strassenbaukasten
ema1987: Saatgut- und Düngerlager
HenkieNL: Balestorage
Katsuo: Biomasselager
Niggels Beleuchtung
Farmerahner: Berg 3D
VASZICS: Strassenpack mit Brücke
Bauer heini: Shell Tankstelle
AKA_Boroda Joa: Zuckerwerk
Blacky_BPG: Hoftankstelle
Farmer_Andy: CompostMaster, Teile vom H-Milk Verkaufstrigger
Adstrip made by Beunheas (deHeasMachinery, Beunheas; Model, Texture and Idea (Aufschrift Michverkauf)
BaTt3RiE und Kobold Koby: Fischzucht, Kaviarproduktion, FischForellen-Lager

CREDITS Flughafen und Straßenbahn

Modname: Maschendrahtzaun
Autoren: 112TEC

Modname: Strassensystem
Autoren: atze1978

Modname: Gehweg
Autoren: Luculus

Modname: Gebäude,Fahrzeuge
Autoren: BernieSCS

Modname: Schranken
Autoren: BlackyBPG

Modname: Fahrzeuge
Autoren: EKKI

Modname: Beleuchtung
Autoren: LKXstudios

Modname: Radarturm
Autoren: Rummelboxer

Modname: Deco
Autoren: From Holland Modding

Ein besonderer Dank geht an OldFrank für den Einbau der Multifrucht und an Holzmichel für das einzeichnen der Schneemaske sowie dem Einbau von choppedStraw.

Technische Unterstützung und Beratung:




Team Multiplayer

Forst Agrar Team Spielegemeinschaft
Ich bedanke mich bei allen Modder für ihre Objekte die ich verbaut habe. Sollte ich jemanden übersehen haben, oder jemand sein Objekt wiedererkennen und namentlich erwähnt werden wollen, so werde ich das in der nächsten Version meiner Map nachtragen.

SaxoniaMF2017_final (file size = 966 MB)

One comment

  • RedC

    There is always problem with the tree crane for loading the train. The grapper does not close properly,
    so you los trees while loading and unloading the train. Maybe you can check and fix it, i would be happy
    if someone can solve this problem

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